Die Zeitungsente hat ausdient, Fake News werden zum Angriffswort. Pressefreiheit, Qualitätsjournalismus und Medienkompetenz sind konfrontiert mit einer schnellen Verbreitung von Falschmeldungen in digitalen und…
Denne aktivitet kaldet "Play Decide" giver et overblik over mål og strategier for science camps til at samarbejde med de berørte parter, virksomheder og akademiske institutioner.
Samarbejde med lokale…
Ova Play Decide igra daje pregled ciljeva i strategija za saradnju naučnih kampova sa zainteresovanim stranama, regionalnim kompanijama i akademskim institucijama.
Saradnja sa privrednim društvima u zemlji (…
Este documento permite-nos uma visão geral sobre os objectivos e estratégias dos Campos de Ciência, bem como a sua colaboração com os stakeholders, as empresas regionais e as instituições académicas.
A…
Hra Play Decide ponúka základný prehľad cieľov a stratégie pre vedecké tábory ako spolupracovať so zainteresovanými stranami, regionálnymi firmami a akademickými inštitúciami.
Spolupráca s regionálnymi…
This Play Decide gives an overview on aims and strategies for science camps to collaborate with stakeholders, regional companies and academic institutions.
Collaboration with local companies (especially SME…
In this era of technological development, the world lies at young people’s feet, allowing them to speak up and influence matters that affect them through the use of modern media. A wide variety of channels such as…
In a digitalized world, e-skills seem to play an increasingly large role in an individual’s skill set. They seem needed almost everywhere. Would you think of writing a letter to a friend or drafting an essay by hand…
Das Rollenspiel dreht sich um die digitalen Leben junger Menschen und ihre Erfahrungen mit digitalen Medien. Das Spiel wird am Safer Internet Day, dem 8. Februar 2011, der Öffentlichkeit präsentiert.
Es…